Online Games - The Evolution


Now we see tens of thousands of people playing online games such as tetris, ping pong, mario bros, super mario etc for free but despite its history dating back again to 1970s, for most of us online gaming began with the explosion of Internet in 1993 and with the advent of Doom and Warcraft sometime in 1994 or 1995. This got further boost with publishers starting to incorporate Internet connectivity to computer games in 1994-95.

The media, in reality, have themselves been ignorant about online games history. So far as they are involved, online gaming just coincidentally happened when their advertisers started producing Internet-capable games. However it isn't so...

Early Years of development

In early 1950's an university student created a game title much like Tic-Tac-Toe for a class project to be played on dinosaur computers of those days filled with cathode ray tubes for the screen display. The 1960's had MIT students programming a casino game called "Space war" that may be used two people over a simple network. The late 1960's brought the first "real" video gaming like table tennis and shooter games.




The 70s - the overall game begins

Serious online gaming began with the very first interactive online game called ADVENT. In reality networked gaming got conceptualized with ADVENT. Networked gaming had users playing against one another inside an online fantasy world. The initial networked game was called Mazewar, a game which involved networked players traveling via a maze and wanting to kill one another.

Next came the interpersonal interaction in a multi-player environment. The very first such game was called DUNGEN. DUNGEN had players competing against one another to perform a series of quests. DUNGEN provided with new settings and players everytime the consumer logged on.

The late 1970's saw the start of game craze with increased and more households getting computer savvy. As an all natural corollary, people started writing their particular games for the house computers. These programming hobbyists traded and sold these home-grown games in local markets.

Other changes in the 1970's were home gaming consoles that used game cartridges. That meant the folks could collect games cartridges for starters base unit instead of experiencing bulky game console systems.

The 80s - some pause before the storm

1980's saw growing craze for the video and computer game craze, but online gaming wasn't beingshown to people there yet. New games with better sound and graphics were introduced and gained popularity. Pole Position and Pac-man were two that achieved big popularity. It was during 1980's when Nintendo introduced its first gaming system.

The 90s - revolution begins

The 1990's saw the phenomenal growth in both popularity and technology mostly because of the rise of 3-D and multimedia.

Myst, the intellectual adventure game introduced gaming on the CD-ROM format. Fancier 3-D graphics hardware made FPS (first person shooter) games such as for example Quake possible.

The late 1990's saw the exponential growth of the Internet, MUDs (multi-user dungeons) which made online games wildly popular. New and improved graphical interfaces had people all over the world playing against one another not merely in FPS games but also in real time strategy games (RTS games) as well as third person games like Grand Theft Auto.

This is also the time when websites started offering online games such as tetris, ping pong, mario bros, super Mario, and other free online flash games and non-flash based games free for playing after registering with them. This really pushed online gaming into the popular psyche.

The 21st Century - world is really a playground

Early years of the 21st century were dominated by the DVD-CD-ROM. It has changed the way online games are played. The most recent gaming systems such as Sony's play station and Microsoft's X-box have networking capabilities allow people play with each other in real time from throughout the world. Exponentially growing broadband internet services have made playing these online games possible in true sense of the word.

The only drawback to the constantly evolving technology for online games is that that which you buy today might become obsolete by the following year. Luckily, for the serious gamers, the resale industry for these online games is huge. This resale industry is merely another element to the ever-changing history of online game.

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